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Performing: Creative
Manifestation of Material Learned

Establish a classroom atmosphere that celebrates the sharing of learning. Have opportunity for students to practice new learnings. Make student learning available to the larger community, i.e. books students write are shared with other classes, students report in school paper, student work is displayed at school, etc.


"Human Machine Game"

Objective: To celebrate the learning.

Activity: Students will play the “Human Machine” game: Machines are useless unless each part is functioning properly. In this activity groups of players bcome machines, each playing the role of one machine part. Each group of 8 or 10 selects a machine to portray. One by one, each player pretends to be a machine part and joins the machine. For example if everyone decides to be a car, one chugs and shakes to become the engine, another bends over to be teh trunk, another strches to be a windshield, and becomes windshield wipers, and so forth. After the machine is complete, have each part add a sound and then operate at different speeds. After each group has a turn at sharing their machine, have them become a totally nonfunctional invention.

Assessment: Enjoyment and participation.

 

Music/Econ 6 of 8

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Subject:

Fine Arts

Grade:

Primary

Concept:

Economics

Bridge:

The Need for Resources

Content:

Resources: Human, Natural, Capital

Viewable by:

Everyone!

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