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Extend

Extending Learning

Encourage tinkering with ideas, relationships, connections. Set up situations where students have to find information not readily available in school texts. Provide opportunity for students to design open-ended explorations of the concept. Provide multiple options so students can plan a unique "proof" of learning.


Create games, programs, posters, models

Objective: To experiment with binary and/or hexidecimal by creating a project.

Activity: Students create a game (Bingo, Dominoes), card trick, puzzle, picture, poster, model, song, teaching tool, computer program, etc. that utilizes either Base 2 or Base 16. Students are encouraged to use individuality in selection and design of their project.

Assessment: Quality of student project plans.

 

Binary Systems

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Subject:

Math

Grade:

Intermediate

Concept:

Systems

Bridge:

Base 2 Pantomimes

Content:

Viewable by:

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