Encourage tinkering with ideas, relationships, connections. Set up situations where students have to find information not readily available in school texts. Provide opportunity for students to design open-ended explorations of the concept. Provide multiple options so students can plan a unique "proof" of learning.
Simile matching game. Use cards matched to write sentence with partner.
Objective: Learners will match objects being compared.
Activity: Learners will take turns reading card given (word on card represents first object). Learner with matching card will respond verbally. The two learners will then use the comparison on the cards in a sentence using like or as.