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Connecting to the Concept Experientially

Connect students directly to the concept in a personal way. Capture students' attention by initiating a group problem-solving activity before delivery of instruction. Begin with a situation that is familiar to students and builds on what they already know. Construct a learning experience that allows diverse and personal student responses. Facilitate the work of cooperative teams of students.


Name 6 game

Objective: To connect students to the idea of "goods" in their lives.

Activity: Seat children in a circle, with one player standing in the center. The center player closes his/her eyes while the others pass a small object around the circle (key, bean bag, or some other similar object). When the center player claps his/her hands, the player holding the object must keep it. The center player gives the person with the object a letter of the alphabet. The player with the object sends it around the circle again and must name six objects that begin with the letter named. This six objects must be named before the object makes it around the circle. If the player doesn't succeed in naming the six objects, he changes places with the person in the center. If he or she names six objects successfully, the games continues with the same player in the center. The teacher records the objects named on the chalkboard.

Assessment: Involvement and enjoyment of the games.

 

Music/Econ 2 of 8

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Subject:

Fine Arts

Grade:

Primary

Concept:

Economics

Bridge:

Sense of Touch

Content:

Definition of Goods

Viewable by:

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